Kairo Makibi-Hyuuga

Nidaime Tenkage, a medic-nin kunoichi from the Waterfall village.

Description:

Dedicated Hero 1/Strong Hero 3/Fast Hero 1/Medical Specialist 10/Summoner 7; CR 22; Medium Humanoid (Human); HD 1d6+3 plus 3d8+9 plus 1d8+3 plus 10d6+30 plus 7d6+21; hp 189; Mas 50; Init 13; Spd 30 ft; Defense 29 (+3 Dex, +2 Armor, +14 Class, +1 dodge melee), Touch 27, Flat-footed 26; BAB +12; Grap +16; Atk +21 melee (by unarmed) or +16 ranged (by weapon); Full Atk +21/+16/+11 melee (by unarmed) or +16/+11/+6 ranged (by weapon); FS 5 ft by 5 ft; Reach 5 ft; AL Shouheki, her children, Genki; SV Fort +13, Ref +15, Will +21; AP 22; CP 216; Rep +16; Wealth +24; Learn +23; Str 16, Dex 14 (16), Con 16, Int 18, Wis 23 (25), Cha 13, App 20.
Occupation: Academy Student (Bonus Class Skills: Taijutsu, Ninjutsu, +1 Chakra Control; Bonus Feat: Harmony).
Element:

    Primary (Wind) +5 P, L, and C, Wind Resistance 15 (2 Ice saves)
    Secondary (Water) +1 PLC
    Tertiary (Fire) +1 PLC
    Quaternary (Lightning) +1 PLC
Skills: Chakra Control +34 (25), Craft (calligraphy) +9 (6), Craft (pharmaceutical) +9 (6), Disguise +4 (2), Gamble +17 (10), Genjutsu +12 (7), Handle Animal +9 (3), Hide +27 (20), Jump +5 (2), Knowledge (ninja lore) +13 (10), Knowledge (earth and life science) +14 (10), Listen +17 (10), Move Silently +22 (14), Ninjutsu +33 (25), Sense Motive +9 (2), Sleight of Hand +4 (2), Spot +17 (10), Survival +13 (6), Swim +5 (2), Taijutsu +32 (25), Treat Injury +28 (19), Tumble +5 (2).

Feats: Blood Pact (Raven), Genius-nin, Exotic Melee Weapon Proficiency (Shuko and Ashiko), Medical Expert, Quick Draw, Improved Brawl, Streetfighting, Technique Focus (Crippling Injury), Knockout Punch, Nin-Weapons Proficiency, Will Over Flesh.
    Genin (Sense Chakra)
    Chuunin (Suppress Chakra)
    Jounin (+2 Chakra Control, +2 Taijutsu)
Epic Feats: Superior Initiative.
Talent (Dedicated Hero): Skill Emphasis (Move Silently).
Talent (Strong Hero): Taijutsu, Bonus Feat (Brawl), Improved Taijutsu.
Talent (Fast Hero): Evasion.
Talent (Medical Specialist): Medical Ability, Chakra Scalpel (1d6), Bonus chakra (19), Expert Healer, Bonus Feat (Improved Initiative, Gift of Summoning, Defensive Martial Arts), Sneak Attack(+2d6), Chakra Scalpel Expertise, Medical Mastery, Empower Healing.
Talent (Summoner): Empower Summoning, Bonus chakra (13), Might of the Summoner +2, Bonus Feat (Insightful Reflexes, Empower Summoning, Ninjutsu Adept), Extend Summoning, Will of the Summoner, Pride of the Summoner.

Techniques Known: Chakra Control(+34) Rasengan, Tsunade Strength, Genjutsu Kai, Soul Edge, Sewing Technique, Seishou Bakuha (+37, Advanced Proficiency), Reikiha, Tree Climbing (Auto-Success), Water Walking (Auto-Success) ; Genjutsu(+12) none; Ninjutsu(+33) Bunshin, Dai Kamaitachi (+38, Fuuton), Kamaitachi (+38, Fuuton), Henge, Medical: Healing First Rank (+35, Medical Ability), Medical: Healing Third Rank (+35, Medical Ability), Medical: Crippling Injury (+39, Medical Ability, Technique Focus), Medical: Miracle Stasis, Medical: Miracle Rebirth, Medical: Physical Reconstruction, Kawarimi (+38, Mastery), Summoning Technique, Water Bunshin, Kunai Trap, Seigae no Waza (+38, Medical Ability, Advanced Proficiency), Death in the Eye of a Crow, Candy Seal, Perpetual Youth; Taijutsu(+32)- Shadow Dance, Waterfall Stance, Rising Waterfall, Falling Waterfall, Overrunning Waterfall, Fierce God Combo.

Equipment: 2 Shuriken Holsters with 8 Kunai; 2 Belt Pouches with 2 smoke bombs, one kousen, and 4 exploding tags; 2 Kunai Trap Kit; Medical Kit, Medical Bag with 5 Blood-increasing pills, 6 Soldier Pills, 4 Ration Pills, and 2 Spirit Bottles; Shuko and Ashiko; Ninja Vest (+2); personal clothing; Headdress of Flexible Mind (+2 Dex and Wis).

Attack: 1d8+1d6(1d4)+10 (Scalpel/Waterfall/Shuko Ashiko) [+25/+20/+15 to attack with Waterfall Stance]

Bio:

Kairo Makibi-Hyuuga

NarutoD20: The Eight Hiroshi